
۲۶ آبان - ۲۸ آبان ۱۴۰۴
International Symposium on Visual Computing
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نمای کلی
The 20th International Symposium on Visual Computing (ISVC) will be held in Las Vegas, NV from November 17-19, 2025. The symposium provides a forum for researchers and practitioners to present findings in computer vision, computer graphics, virtual reality, and visualization. Proceedings will be published by Springer in the Lecture Notes in Computer Science (LNCS) series, with a "best paper award" sponsored by Springer.
20th International Symposium on Visual Computing (ISVC)
Dates and Location
- Dates: November 17-19, 2025
- Location: Las Vegas, NV
Overview
The International Symposium on Visual Computing (ISVC) aims to provide a common forum for researchers, scientists, engineers, and practitioners worldwide to present their latest research findings, ideas, developments, and applications in visual computing. The symposium focuses on the four central areas of visual computing:
- Computer Vision
- Computer Graphics
- Virtual Reality
- Visualization
Papers that span multiple areas are particularly encouraged.
Symposium Structure
ISVC will consist of invited and contributed presentations. In addition to the main program, the symposium includes:
- Six keynote presentations
- Tutorials
- Special tracks
- A poster session
Publication
The symposium’s proceedings will be published by Springer in the Lecture Notes in Computer Science (LNCS) series.
A "best paper award ($500)" will be sponsored by Springer.
Authors of selected papers presented at ISVC’25 will be invited to submit an extended version of their work for expedited review and possible publication in a special issue on Advances in Visual Computing in the Machine Vision and Applications journal. The paper submission deadline for the special issue is tentatively April 15, 2026, with publication expected within 2026.
Call for Papers Details
ISVC seeks papers describing contributions to the state of the art and practice in the broad field of visual computing.
Special Tracks
In addition to the main symposium, papers are solicited for several special tracks related to ISVC. Authors should check whether their work fits any of the special tracks.
Important Dates
- Tutorial and Special Track Proposals: May 15, 2025
- Tutorial & Special Track Notifications: May 20, 2025
- Paper Submissions: August 20, 2025 (11:59 PM PST)
- Notification of Acceptance: September 22, 2025
- Final Paper: October 20, 2025
- Early Registration: October 20, 2025
- Hotel Reservation: October 20, 2024
- ISVC’25: November 17-19, 2025
Submission and Registration Links
Topics of Interest (Detailed)
Area 1: Computer Vision
- Early and Biologically-Inspired Vision
- Color and Texture
- Illumination and Reflectance Modeling
- Segmentation and Grouping
- Object Recognition/Detection/Categorization
- Motion and Tracking
- Video Analysis and Event Recognition
- Biometrics (Face, Fingerprint, Hand, Iris, etc.)
- Pattern Recognition
- Statistical Methods and Learning
- Deep Learning
- Big Data
- Document Analysis
- Medical Image Analysis
- Image and Video Retrieval
- 3D Reconstruction
- Shape from X
- Physics-Based Modeling
- Image-Based Modeling
- Computational Photography
- Human-Computer Interfaces
- Vision for Graphics
- Vision for Robotics
- Sensors and Systems
- Secure Image/Video Communication
- Image/Video Encoding/Compression
- Applications
Area 2: Computer Graphics
- Geometric Modeling
- Physically Based Modeling
- Geometric Computing
- Shape and Surface Modeling
- Graphics Algorithms
- Web Based Graphics
- Perceptual Aspects of Computer Graphics
- Computer Animation
- Special Effects
- Multimedia and Digital Media
- Computational Photography
- Image-Based Computer Graphics
- Rendering Techniques
- Stylized Rendering
- Global Illumination, Photo-Realistic Computer Graphics
- Volume Graphics, Semi-Transparent Media
- Graphics System Architectures
- Graphics Hardware and Hardware-Related Techniques (GPU)
- Data Compression for Graphics
- Computer Graphics for Small/Large Displays
- Parallelism in Computer Graphics
- Graphic Toolkits
- Interaction and HCI
- Simulation for Computer Graphics
- Applications
Area 3: Virtual Reality
- Augmented Reality
- Mixed Reality
- Artificial Reality
- Real-Time Rendering
- Collision detection in VR
- 3D Interaction for VR
- Modeling and Simulation
- Virtual Humans and Artificial Life
- VR Systems and Toolkits
- Collaborative Virtual Environments
- Tele-collaboration
- VR System Architecture
- Multimodal Displays
- Projection and Display Systems
- Human Computer Interaction
- Presence and Cognition
- Integration of VR and Multimedia
- Immersive Gaming
- Multi-user and Distributed VR and gaming
- Serious Games
- Haptics, Audio, and Other Non-Visual Interfaces
- Tracking and Sensing
- Human Factors
- User Studies and Evaluation
- Hardware Devices
- Applications
Area 4: Visualization
- Visualization Taxonomies and Models
- Information Visualization
- Scalar, Vector, and Tensor Visualization
- Multi-dimensional and Multi-Resolution Data Visualization
- Time Series Data Visualization
- Medical Data Visualization
- Molecular Data Visualization
- Geographic Data Visualization
- Volume Visualization
- Flow Visualization
- Large Scale Data Set Visualization
- Collaborative and Distributive Visualization
- Isosurfaces
- Rendering Techniques
- Visualization Systems
- Visual Analytics, Visual Data Mining and Knowledge Discovery
- Display and Interaction Technology
- Human Perception and Cognition
- Human Factors
- Haptics for Visualization
- Evaluation and User Studies
- Hardware for Visualization
- Mesh Techniques and Compression
- Applications
Committee Information
تاریخهای کنفرانس
Conference Date
۲۶ آبان ۱۴۰۴ → ۲۸ آبان ۱۴۰۴
- ۱۹ شهریور ۱۴۰۳ - ۲۰ شهریور ۱۴۰۳
ارسال مقاله
Tutorial and Special Track Proposals
۲۵ اردیبهشت ۱۴۰۴
Paper Submissions
۲۹ مرداد ۱۴۰۴
اعلان
Tutorial & Special Track Notifications
۳۰ اردیبهشت ۱۴۰۴
Notification of Acceptance
۳۱ شهریور ۱۴۰۴
نسخه نهایی
Final Paper
۲۸ مهر ۱۴۰۴
تاریخهای دیگر
Hotel Reservation
۲۹ مهر ۱۴۰۳
Early Registration
۲۸ مهر ۱۴۰۴
رتبه منبع
منبع: CORE2023
رتبه: National: USA
حوزه پژوهشی: Graphics, augmented reality and games, Computer vision and multimedia computation