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۲۴ تیر - ۲۷ تیر ۱۴۰۴

رتبه: C (CORE2023)Offline

Conference for the International Simulation and Gaming Association

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The 56th International Simulation and Gaming Association (ISAGA) Conference 2025 will take place from July 15-18, 2025, in Stuttgart, Germany. The conference theme is "Shaping the Future through Simulation & Gaming" and integrates with the European Simulation And Gaming Forum (EUPF). It also features the Global Simulation & Gaming Award and is preceded by the ISAGA Summer School 2025.

فراخوان مقالات

ISAGA Conference 2025: Call for Contributions

The ISAGA Conference 2025, themed "Shaping the Future through Simulation and Gaming," was held in Stuttgart, Germany, from July 15-18, 2025. The call for contributions has now closed.

Conference Theme

"Shaping the Future through Simulation and Gaming". The conference welcomed contributions that explore the role of simulation and gaming in addressing future-oriented topics, including:

  • Artificial intelligence, big data and automation
  • Augmented and virtual reality
  • Sustainability and climate change
  • Resilience and adaptability
  • City and spatial planning, infrastructure use or development (transport, energy, water…)
  • Urban planning and public participation
  • New work and organisational development
  • Society in transition
  • Innovative social work
  • Lifelong learning and future skills
  • Future-oriented learning and teaching in schools, universities and other institutions
  • Research on facilitation and evaluation
  • Innovations in the public sector
  • National and international conflicts
  • Dealing with crisis and disaster management

Submissions were welcome from various simulation and gaming aspects, including new games, methods, areas of application, facilitation, and evaluation.

Types of Contributions

  • Scientific Papers: Present qualitative or quantitative empirical research, background research, literature reviews, or theoretical analyses. Accepted papers allowed for oral presentation. Submissions required 6-15 pages, abstract (150-250 words), in English, following the Springer LNCS format, and submitted anonymously. All papers were peer-reviewed double-blind. Excellent short and long papers were planned for publication in Springer Lecture Notes.
  • Best Practice Papers: Focused on practical approaches, experience reports, case studies, and guidance for practical applications. Accepted papers allowed for oral presentation. Submissions required 4-15 pages, abstract (150-250 words), in English. Selected papers were planned for publication in the ZMS publication series.
  • Posters: For work and ideas at an early stage. Abstracts (300-600 words) were required for submission and acceptance. Authors were expected to attend the conference.
  • Workshops: Interactive events centered on a topic, issue, or game, involving participants in hands-on exploration and creation. Proposals required the name(s) of the organizer(s), a summary (300-600 words) detailing the topic, activities, structure, setup, and facilitators. Requested time slots were 60 or 90 minutes.
  • Outside the box: For creative ideas beyond classic submission types (e.g., small games, new methods, warmups). Proposals required the name(s) of the organizer(s), a summary (300-600 words) detailing the topic, and an explanation of the design, time frame, spatial requirements, and attendee involvement.

Deadlines

  • Opening of online submission portal: October 15, 2024
  • Deadline for submitting full papers (scientific papers and best practice papers): February 16, 2025
  • Deadline for submitting posters, workshops and outside the box submissions: February 16, 2025
  • Notification of acceptance: March 31, 2025
  • Deadline for revised papers: May 15, 2025

Submission Portal

Submissions were managed through the conference management system Conftool: Link to Conftool

Registration Fees

  • Non-members:
    • 4-day conference pass: €780
    • 2-day conference pass: €450
  • Members (ISAGA, SAGSAGA, JASAG, SAGANET):
    • 4-day conference pass: €680
    • 2-day conference pass: €350
  • Students and reduced groups*:
    • 4-day conference pass: €350
    • 2-day conference pass: €220
  • Mini Package (1-day conference pass): €150
  • Companion Package (Social Program + Gala Dinner pass): €250
  • Companion Package Small (Gala Dinner pass only): €150

*International Transaction fees through the payment service provider are approximately 5%.

*** This ticket category is intended for students attending as private individuals, not in a professional context. Doctoral students are not included.

*Participants from developing countries or with special consideration could contact the organizers for a suitable pricing model.

Note: You cannot combine several 1-day-passes. Please refer to the conditions of participation.

Contact

For registration help, contact: info@sagsaga.org

تاریخ‌های مهم

تاریخ‌های کنفرانس

Conference Date

۲۴ تیر ۱۴۰۴۲۷ تیر ۱۴۰۴

ارسال مقاله

(Scientific Papers and Best Practice Papers) Deadline for submitting full papers

۱۲ بهمن ۱۴۰۳

(Posters, Workshops and outside the box submissions) Deadline for submitting posters, workshops and outside the box submissions

۲۸ بهمن ۱۴۰۳

(Abstracts Track) Abstract Submission

۹ مرداد ۱۴۰۴

اعلان

(Posters, Workshops and outside the box submissions) Notification of acceptance

۱۱ فروردین ۱۴۰۴

(Scientific Papers and Best Practice Papers) Notification of acceptance

۱۱ فروردین ۱۴۰۴

(Abstracts Track) Authors Notification

۱۷ شهریور ۱۴۰۴

نسخه نهایی

(Scientific Papers and Best Practice Papers) Deadline for revised papers

۲۵ اردیبهشت ۱۴۰۴

(Abstracts Track) Camera Ready and Registration

۲۶ شهریور ۱۴۰۴

(Special Sessions) Camera Ready and Registration

۲۶ شهریور ۱۴۰۴

رتبه منبع

منبع: CORE2023

رتبه: C

حوزه پژوهشی: Graphics, augmented reality and games, Human-centred computing

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