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۰۴ شهریور - ۰۷ شهریور ۱۴۰۴

رتبه: C (CORE2023)Offline

Conference on Games

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نمای کلی

The annual IEEE Conference on Games (IEEE CoG) is a premier venue for technical, scientific, and engineering work on video games, board games, and other types of games. CoG 2025 will take place at Técnico Innovation Center, Instituto Superior Técnico in Lisbon, Portugal, from August 26th to 29th, 2025, offering a platform to discuss recent advances and explore future directions in the field of games.

فراخوان مقالات

IEEE Conference on Games (COG) 2025: Call for Papers

The annual IEEE Conference on Games (IEEE CoG) is a leading scientific research venue for game researchers and practitioners. IEEE CoG 2025 will be held at the Técnico Innovation Center, Instituto Superior Técnico in Lisbon, Portugal, from August 26th to 29th, 2025.

Games are a great domain in which to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems.

Contribution Types

We invite the submission of:

  • Full technical papers: Should provide a technical or empirical contribution to scientific, technical, or engineering aspects of games. Limit of 8 pages (including references and appendices).
  • Full vision papers: Should describe a vision for the future of the Games field or some part of it, be based on extensive research, and include a comprehensive bibliography. Please note that literature reviews and opinion papers with speculations not grounded in research are immediately rejected. Limit of 8 pages (including references and appendices).

Important Deadlines (all Anytime on Earth (AoE))

  • Call for Full Papers: March 15, 2025
  • Call for Auxiliary Papers: May 30, 2025 (Open)
  • Full papers acceptance notification: May 16, 2025
  • Full papers camera ready: June 13, 2025
  • Auxiliary papers camera ready: July 11, 2025
  • Call for Competitions: January 19, 2025
  • Call for Tutorials: January 19, 2025
  • Call for Workshops: January 19, 2025

Topics of Interest

We invite contributions related to all aspects of games and game development, including, but not limited to:

  • Accessibility and inclusivity in games (e.g., computer games, board games, LARPs)
  • AI for game development (automated playtesting, adaptation/personalization in games, etc.)
  • Esports and live-streaming
  • Extended reality (virtual reality, mixed reality, and augmented reality)
  • Game AI
  • Game analytics, game data science, and data visualization
  • Games as test-beds for algorithms
  • Game design (frameworks, game mechanics, etc.)
  • Game editors and authoring tools
  • Game technology (game engines, graphics, audio, animation, physics, controls, etc.)
  • Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.)
  • Generative AI for games
  • Procedural content generation
  • Serious/applied games (for education, health, sustainability, etc.)
  • User interfaces in games

Submission Tracks

Authors should select the track that best matches their research. Descriptions for each track are listed below:

  1. AI and Game-playing: Suitable for computational and artificial intelligence applications in digital and non-digital games, except for procedural content generation. Topics include general game-playing AI, mixed-initiative authoring tools, believable agents, and AI-assisted game design and testing.
  2. Procedural Content Generation (PCG): Focuses on advancing research on developing and evaluating algorithms that automatically create game design and content such as levels, maps, characters, stories, textures, and music. Theoretical papers on the subject are welcome.
  3. Designing Games, Serious Games and Playful Experience: Welcomes papers that make a designerly contribution to games, playful interaction, and other playable media. Submissions advancing practical or theoretical understanding of designing games, playful interactions, and player experience in various contexts are welcome.
  4. Game Technology: Invites papers that improve the technical aspects of game design and development besides AI and robotics. Typical contributions include game engines, benchmarks, computer graphics techniques, animation, networking, and novel interaction technology (e.g., XR and alternative control). Papers about game competitions are also a good fit.
  5. Game HCI, Player Experience, Game Analytics, e-sports: Suitable for submissions that seek to understand people in the context of play. Example topics include player experience evaluation (player psychology, games user research, and game analytics), the study of player and developer communities, and understanding humans in the context of play.
  6. Robots in Games:

Please note: CoG is not a conference about game theory and does not accept papers about game theory unless they are applied to games people would play, such as video games or board games.

Submission Instructions

  • Review Process: CoG uses a double-blind review process. Authors must omit their names and affiliations from their submissions and avoid obvious identifying statements. Submissions not abiding by anonymity requirements will be desk rejected.
  • Submission System: Papers and Auxiliary papers must be submitted through the EasyChair conference submission system: https://easychair.org/conferences/?conf=cog2025.
  • Formatting Guidelines: All paper submissions should follow the recommended IEEE conference author guidelines. MS Word and LaTeX templates can be found at: https://www.ieee.org/conferences_events/conferences/publishing/templates.html
  • Accepted Papers: Accepted papers will be published in the conference proceedings and on IEEE Xplore.

Camera-Ready Submission Steps

  1. Create an account at IEEE PDF eXpress: https://ieee-pdf-express.org/account/Login using the Conference ID: 64752X.
  2. Upload your manuscript and generate your IEEE Xplore-Compatible PDF. Ensure your PDF complies with IEEE guidelines.
  3. Log in to EasyChair using your account and go to your proceedings author page.
  4. Upload your final IEEE Xplore-Compatible PDF via EasyChair.
  5. Complete the IEEE Copyright Agreement in the link provided via email.

تاریخ‌های مهم

تاریخ‌های کنفرانس

Conference Date

۴ شهریور ۱۴۰۴۷ شهریور ۱۴۰۴

ارسال مقاله

Call for Competitions

۳۰ دی ۱۴۰۳

Call for Tutorials

۳۰ دی ۱۴۰۳

Call for Workshops

۳۰ دی ۱۴۰۳

رتبه منبع

منبع: CORE2023

رتبه: C

حوزه پژوهشی: Graphics, augmented reality and games, Human-centred computing

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